PHOTOGRAPHY FIRSTAFTER-HOURS CRIMSINYOUR WORK. YOUR MASTERS.
Available now in this build
Ten missions. Three endings. Your name on the Strip.
Start with Tony’s call and Ruby’s headliner shoot, then deliver proofs, drive chases, land a cover, buy a soundstage, and build your catalog. The Velvet Room now features a rebuilt Art Deco entrance and more detailed interior, with new asphalt and concrete surface maps across the district.
01 / ANSWER THE CALL
Meet MVP, get the assignment, and follow the gold beacon through the Strip.
02 / EARN THE SHOT
Frame Ruby under the stage lights. Deliver four photos and review your contact sheet.
03 / GET THE CREDIT
Collect your first fee, earn reputation, and unlock the demo’s free exploration.
Early playable prototype. Characters and environments are procedural. Graphics presets are available in-game. Runs in any modern browser with WebGL; no download, works offline once loaded.
The full-game direction
Stop renting out your talent. Start owning the catalog.
Rise from hired photographer to studio owner. Ruby knows her worth. Scarlett wants the cover. Garnet knows how to run a set. And Silas Crimson wants to sell your work behind your back. The story is about who makes the work—and who owns it.
Build a paid talent roster, choose sets and crews, direct productions, and earn recurring royalties. Protect the masters when the Neon Kings come calling. All ten story missions, the business systems, Respect and Street, talent loyalty and three endings are in the full development build. The optional guided demo focuses on the first photography assignment.
After-hours by design
The look is the product.
THE CAMERA
Every photograph graded A+ to D. Better framing, better timing, better gear.
THE BUSINESS
Paid collaborators, production choices, reputation, opening sales, and a catalog that earns royalties.
THE CITY
Casino lights, motel nights, a red suit against pink, teal, and amber. Your phone is your office.